If you are anything like us, you are constantly fielding requests at work. From formal requests to informal asks, there is always something ‘urgent’ that requires your immediate attention. However, it is impossible to attend to every single one of them. But, in a close knit society like a work team, saying No can be a tricky art to master. How do you decide which request to say no to? Which ones to prioritise? And how do you communicate the same without adversely impacting nter-personal relationships?
For most organisations, the pandemic brought to surface unexpected talent, creativity, and resilience. Many mid-level employees stepped up and took charge of the situation. They handled the unexpected challenges with unprecedented creativity and a strong bias for action. These entrepreneurial team members have really changed the game for everyone, everywhere.
However, with the situation normalising across the board, leaders are facing a new challenge.
I learnt things the hard way and this blog is an attempt to reflect on the mistakes I made while collecting feedback for online game-based learning courses and gamified content. In my experience this holds true regardless of the type of content – gamified, storified, serious games, elearning, microlearning or nanolearning. If you are an online learning designer or just someone who is learning using online courses, I hope you add to my points and further help me and other learning designers become better.
A significant issue that most policy-makers and organisations point struggle with is the wide gap between skilled talent and market demands. The present market conditions demands students to acquire all necessary skills […]
If you were to ask any high performance team – ‘What makes them successful?’ Chances are, they will include accountability as an irreplaceable value. Accountability not only ensures that people are aware […]