Change Quest Simulation
In any change management process, the real challenge within businesses often lies within the office: internal stakeholders. The questions and reactions that are thrown up come in all hues and shades – fear, uneasiness, distrust, suspicion and anger. How can leaders navigate these landmines?
Business Impact
This simulation helps leaders, during times of change to:
Ideally suitable for
The delivery will be customised as per the needs of the learning cohort.
Storyline
FocusU in association with KNOLSKAPE brings Change Quest – a simulation which helps participants bridge the gap between the theory and practice of influencing internal stakeholders. It also helps participants understand the strategic and tactical aspects of change management. Within the simulation, participants play the role of a change agent in a virtual organization with the goal of convincing internal stakeholders to bring about a transformational change within the organization, without exercising authority over the stakeholders.
By enabling participants to experience and work through such challenges which are as close to real life as possible, the simulation analytics and debrief sessions (optional) by the facilitators help participants in deriving great insight into the skill of influencing others and making change happen.
The simulation throws up useful analytics for individual participants that includes:
- Influencing Style & Capability
- Communication Style
- Innovation Diffusion Curve
- A-I-D-A Model
- Change Adoption Rate
The insights gained through this simulation can be applied to make them better change leaders.
How is this activity available?
Instructor-led Training (ILT)
Virtual Instructor-led Training (VILT)
Online Business Simulation (OBS)
Download our PDF
Learn more about this solution by accessing our brochure. Feel free to share it with anyone you know who could benefit from it.
Available in -
- Instructor-led Training (ILT)
- Virtual Instructor-led Training (VILT)
- Online Business Simulation (OBS)
This course includes:
- Duration: 3 hours (180 minutes)
- Where can this be run: In-person and Virtual
- Group sizes: Upto 30 pax per session
- Customisation of Debrief: Available
Frequently asked questions
Don’t see an answer to your question?
Drop us an email and we will get back
Every single workshop (except the asynchronous self-paced modules) is customized to the precise customer need and brief. Our client advisory team will work closely with you to understand your context and pass it on to the execution team.
We are glad you asked that question. Every learning intervention starts with "Why?" and "What is the difference you want to see at the workplace because your learner attended this session?" Once we are clear, our learning designers put together a thoughtfully curated learning journey that could be a mix of different methodologies chosen to suit your learning environment. Besides this, to aid learning, we can (optionally) buttress it through:
- A pre-learning assignment for learners to know where they stand before the journey
- A post-learning assignment helps learners know where they stand after the journey. Assessing the gap in learning helps learners in bridging it.
- Pocket insights—a ready reckoner with the key concepts that can either be carried along or be pinned up as a ready reminder.
- Manager Essentials—tips (for the managers of the learners) to recognize behavioral changes and create an environment that encourages the learners to put what they have learned to practice.
- Post-learning application of learning at the workplace through a specific project.
- We try to capture the impact of every learning intervention through an impact report that is then shared with clients.
Do download the brochure Above. While this will give you an overall workshop structure, our learning designers will still need to talk with you to customize the workshop to your context.
For each workshop, we can help you with three different teasers you can customize and share periodically with participants to build excitement and get traction.
Simulations can be delivered in virtual or in-person mode. This simulation cannot be delivered asynchronously, since the learning happens from the group interactions.