Gamification
Gamification is the application of game-like elements to non-game activities. In learning design it involves integrating game elements, such as challenges, rewards, competition and storytelling, into learning experiences to enhance engagement, motivation, and retention of knowledge.
What is this about?
Gamification is a powerful tool in the arsenal of learning designers to:
- Increase engagement with their content
- Boost motivation and productivity
- Improve learning outcomes
- Create a more positive and productive work environment
Our approach to designing a Gamified intervention
Begin with why
What is the business outcome we are targeting?
Choose the right gamification techniques
One size never fits all. What gamification techniques will be most effective for the audience and goals? A mix of different techniques to create a more engaging and rewarding experience.
Design Mantra - SSRR
- Keep it simple
- Make it social
- Make it relevant
- Make it rewarding
Design a compelling experience
The intervention should be designed to keep participants in a state of flow. Neither too hard nor too easy.
Test and iterate
Before we deploy, we try it ourselves
Deploy and measure
See how effective the intervention is and make further improvements as needed.
Where can you use Gamification?
Gamifying onboarding experiences
Gamifying training programs
Gamifying (otherwise boring) safety and compliance trainings
Gamifying organizational culture cascade programs
Frequently asked questions
Don’t see an answer to your question?
Drop us an email and we will get back
The entire length of the intervention is customisable. It can range from 2 hours or be spread across multiple days or even months.
Gamified interventions can be delivered in-person, or virtually. It can be synchronously delivered or delivered as a self-paced program.
Every intervention is unique and will depend on the problem we are trying to solve. The cost is also dependent on factors like the number of learners, the duration of the program, and the gamified learning platform being used.
Yes, in fact every gamified intervention is customised.
Yes, we host most of our gamified interventions on our own platform Joyflar.