facebook Deepa Prusty, Author at Focus U

A few years ago, in my previous job as a process trainer (for those who are new to the concept, process training is about imparting knowledge and nuances of a process or product) I was struggling to hold the learner’s attention to the topics. I was doom-scrolling the internet to find ways to make serious content more engaging. Of course, I also had to make sure that the content delivery doesn’t lose its impact. I stumbled upon a game called ‘jeopardy.’ It soon turned into the Holy Grail for my training engagement. Years later, now, as I see people using the terms – game-based learning, gamification, microlearning, simulations interchangeably, I though it makes sense to share my two cents with you.

Continue reading “How To Spice Up Your Learning & Development Initiatives?”

I learnt things the hard way and this blog is an attempt to reflect on the mistakes I made while collecting feedback for online game-based learning courses and gamified content. In my experience this holds true regardless of the type of content – gamified, storified, serious games, elearning, microlearning or nanolearning.  If you are an online learning designer or just someone who is learning using online courses, I hope you add to my points and further help me and other learning designers become better.

Continue reading “How To Effectively Collect Feedback For Digital Learning Courses?”

Hector Correa published a book in 1963, titled The Economics of Human Resources. It attempted to correlate subjects as diverse as sociology, demography, psychology, nutrition, health, and educational sciences. This is considered to be one of the first few attempts at introducing microlearning, as a concept.

Continue reading “4 Common Myths About Microlearning”

Have you ever sat down to write something, say a blog? You open a word document only to end up staring at that blank word document for hours. Do you wonder if there could be an easier way to do this, say a toolkit? What components would you put in in that toolkit? I’d want a questionnaire which prompts what topic you want to choose, who your target audience is, and other similar questions. Now, how about you add some motivators to that toolkit, too? For example, every time you answer a question, you get some points that you can redeem later? Would this make you feel more interested in writing blogs?

Continue reading “How can Gamification be used as a Learning Tool for Your Organisation?”