Trust Simulation
Trust is hard to define, but we do know when it’s lost. When trust is present, things go well; but when trust is lost, the relationship is at risk. Naturally then, the ability to understand this powerful intangible element and practice building it, can be a big differentiator for individuals, teams and organizations.
Business Impact
The Simulation helps employees:
Ideally suitable for
The delivery will be customised as per the needs of the learning cohort.
Storyline
FocusU, in association with Knolscape, brings the Trust simulation, which is designed to provide scenarios for participants to influence and build trust with external stakeholders. It focuses on Relationship Styles, Power Maps, and Trust building capabilities. The simulation puts the participant in the role of an account manager who is required to gain the trust of a client and build a better relationship with the client than the competitor, to win a deal.
Relationship Styles help the participant understand what drives the stakeholder to be influenced, and Power Maps aid in identifying the relationships amongst the stakeholders.
The simulation throws up useful analytics for individual participants that includes:
- Style Identification Capability
- Trust Meter
- Range of Relationship Styles
The competencies addressed by the simulation are:
- Collaboration
- Building Trust
- Relationship Styles
- Understanding Networks
- Client Centricity
By enabling participants to experience and work through such challenges which are as close to real life as possible, the simulation analytics and debrief sessions (optional) by the facilitators help participants in deriving great insight into the skill of building trust.
How is this activity available?
Instructor-led Training (ILT)
Virtual Instructor-led Training (VILT)
Online Business Simulation (OBS)
Download our PDF
When you need a ready document to share ahead.
Available in -
- Instructor-led Training (ILT)
- Virtual Instructor-led Training (VILT)
- Online Business Simulation (OBS)
This course includes:
- Duration: 3 hours (180 minutes)
- Where can this be run: In-person and Virtual
- Group sizes: Upto 30 pax per session
- Customisation of Debrief: Available
Frequently asked questions
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Every single workshop (except the asynchronous self-paced modules) is customized to the precise customer need and brief. Our client advisory team will work closely with you to understand your context and pass it on to the execution team.
We are glad you asked that question. Every learning intervention starts with "Why?" and "What is the difference you want to see at the workplace because your learner attended this session?" Once we are clear, our learning designers put together a thoughtfully curated learning journey that could be a mix of different methodologies chosen to suit your learning environment. Besides this, to aid learning, we can (optionally) buttress it through:
- A pre-learning assignment for learners to know where they stand before the journey
- A post-learning assignment helps learners know where they stand after the journey. Assessing the gap in learning helps learners in bridging it.
- Pocket insights—a ready reckoner with the key concepts that can either be carried along or be pinned up as a ready reminder.
- Manager Essentials—tips (for the managers of the learners) to recognize behavioral changes and create an environment that encourages the learners to put what they have learned to practice.
- Post-learning application of learning at the workplace through a specific project.
- We try to capture the impact of every learning intervention through an impact report that is then shared with clients.
Do download the brochure Above. While this will give you an overall workshop structure, our learning designers will still need to talk with you to customize the workshop to your context.
For each workshop, we can help you with three different teasers you can customize and share periodically with participants to build excitement and get traction.
Simulations can be delivered in virtual or in-person mode. This simulation cannot be delivered asynchronously, since the learning happens from the group interactions.